[Maya-Python] Physically-based animation, product name advice

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Marcus Ottosson

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May 29, 2018, 1:55:32 PM5/29/18
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Hi all,

I'm looking for a suitable name for an upcoming (secret) product, and was hoping I could ask for your opinion.

I can't say much, except that it's a physically-based character animation tool for Maya. It does for animators what physically-based renderers like Arnold does for lighting artists and what fluid simulation software like Bifrost does for FX artists - that is, accelerate the 3d character animation process for film and visual effects via physical simulation.

These are the contenders.

- Gravity
- Mass
- Axion
- Mannequin

Which do you like the most (or least!)?

Best,
Marcus

Carlos Rico

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May 29, 2018, 2:23:48 PM5/29/18
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I like mass though for non-english speakers like me it reminds me of Mass. It suggest me other physical qualities as well, like friction, inertia, resilience, etc. which I think are related to the animation thingy :). That's my bit. Cheers

Carlos Rico Adega
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LinkedIn
carlos....@gmail.com

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Marcus Ottosson

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May 30, 2018, 2:19:53 AM5/30/18
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Thanks Carlos. :)

mass … reminds me of Mass

Could you elaborate on this? You mean the physical property mass reminds you of the christian practice mass? That could be a little confusing for sure.


On 29 May 2018 at 19:23, Carlos Rico <carlos....@gmail.com> wrote:
I like mass though for non-english speakers like me it reminds me of Mass. It suggest me other physical qualities as well, like friction, inertia, resilience, etc. which I think are related to the animation thingy :). That's my bit. Cheers

Carlos Rico Adega
-------------------------------------
LinkedIn
carlos....@gmail.com

2018-05-29 19:55 GMT+02:00 Marcus Ottosson <konstr...@gmail.com>:
Hi all,

I'm looking for a suitable name for an upcoming (secret) product, and was hoping I could ask for your opinion.

I can't say much, except that it's a physically-based character animation tool for Maya. It does for animators what physically-based renderers like Arnold does for lighting artists and what fluid simulation software like Bifrost does for FX artists - that is, accelerate the 3d character animation process for film and visual effects via physical simulation.

These are the contenders.

- Gravity
- Mass
- Axion
- Mannequin

Which do you like the most (or least!)?

Best,
Marcus

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Carlos Rico

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May 30, 2018, 4:19:12 AM5/30/18
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No it it just that I do not think in english but in spanish so when I see Mass in capitals reminds me of the liturgy but i guess it is my brain doing its stuff as i do not like that very much :). It won't be a problem i think. 

El mié., 30 may. 2018 8:19, Marcus Ottosson <konstr...@gmail.com> escribió:

Thanks Carlos. :)

mass … reminds me of Mass

Could you elaborate on this? You mean the physical property mass reminds you of the christian practice mass? That could be a little confusing for sure.

On 29 May 2018 at 19:23, Carlos Rico <carlos....@gmail.com> wrote:
I like mass though for non-english speakers like me it reminds me of Mass. It suggest me other physical qualities as well, like friction, inertia, resilience, etc. which I think are related to the animation thingy :). That's my bit. Cheers

Carlos Rico Adega
-------------------------------------
LinkedIn
carlos....@gmail.com

2018-05-29 19:55 GMT+02:00 Marcus Ottosson <konstr...@gmail.com>:
Hi all,

I'm looking for a suitable name for an upcoming (secret) product, and was hoping I could ask for your opinion.

I can't say much, except that it's a physically-based character animation tool for Maya. It does for animators what physically-based renderers like Arnold does for lighting artists and what fluid simulation software like Bifrost does for FX artists - that is, accelerate the 3d character animation process for film and visual effects via physical simulation.

These are the contenders.

- Gravity
- Mass
- Axion
- Mannequin

Which do you like the most (or least!)?

Best,
Marcus

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Marcus Ottosson

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May 30, 2018, 4:23:31 AM5/30/18
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It's a good point, thanks for sharing. :)

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