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Well the scale values will act differently depending on scale compensation and whether your joints are part of the same hierarchy, your math will have to take that into account.
if I modify the curve and then change the joint scale by hand in the channel box, the joints moves to the expected position…
In that case it sounds like a dirty-propagation issue. Does it happen in both the old and new viewports?
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:( is the fucking viewport 2.0!grrrr, if I switch to Legacy Default, works perfect!
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