Starting a Pipeline

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asis...@gmail.com

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Nov 25, 2018, 9:46:45 PM11/25/18
to Python Programming for Autodesk Maya
Hi!

I started a read-the-docs wiki on how to create a base for CG pipeline.

Currently it covers:
- starting a Virtual machine.
- using Docker to deploy services.
- Grafana and Prometheus for monitoring services.
- MySQL and SQLAlchemy for creating database.
- Unittest for testing pipeline code.
- Install Deadline to start a farm.

There are many different approaches and tools out there. I shared the ones which I'm the most familiar with. I would love to hear feedback, different approaches and other topics people would like to see.

I hope it can be beneficial to someone here.

http://pipeline.asimation.com/index.html

Thank you community, for all the help through the years!

Asi

Jakob Kousholt

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Nov 25, 2018, 10:44:21 PM11/25/18
to python_inside_maya
For someone like me who's role doesn't require an understanding of the underlying structure of the pipeline, yet still have a great interest in it, this is a great read. Thank you.

Jakob Kousholt - Freelance Creature Modeler and Concept Sculptor
jak...@gmail.com
www.jakejk.com


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Aditya Mahapatra

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Nov 26, 2018, 1:53:39 AM11/26/18
to Python Programming for Autodesk Maya
I was a lighting artist who switched to pipeline development in the last couple of years. This is very informative, thank you! Subscribed.

Aditya
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