import sys
for p in sys.path:
print pprint cmds.internalVar(usd=True)So I just tested that in Maya2016 and it seemed to work fine. Remember that anything printed in a userSetup.py will most likely end up in the output window (which is minimized by default in 2016), and not in the script editor window once Maya is done loading. This is because userSetup.py is run before the various GUI elements have actually been spun up and initialized.
Just in case, double check that the env variable MAYA_SKIP_USERSETUP_PY isn't set, and obviously that your userSetup.py is on the PYTHONPATH.
On Tuesday, November 24, 2015 at 1:15:19 PM UTC-6, Aren Voorhees wrote:Hey everyone,I'm trying to use the userSetup.py to do some imports whenever Maya is started up (ex. import pymel.core as pm, import maya.cmds as cmds, etc). However I can't seem to get the file to run on Maya's startup. I know I've done this before on a different computer without issue. Even boiling it down to something as simple as putting: print "Hello World" in userSetup.py doesn't do anything.Inside of Maya I've tried doing:import sys
for p in sys.path:
print pOf course that gives me a list of paths...I've tried putting the userSetup.py in many different of those places and still no luck.I also tried:print cmds.internalVar(usd=True)and putting userSetup.py there (which I had already tried earlier, but hey, why not).I've also tried blowing away my maya.env file to make sure that wasn't doing anything weird.Any ideas?Thanks!
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import pymel.core as pmimport maya.cmds as cmds
import riggingTools as rt--
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Are you sure that the import isn't failing, in your userSetup.py ? Does it depend on any facilities that may not yet be initialized at the time userSetup.py is being executed? If it is something that depends on Maya's UI being fully established, you could import it deferred:cmds.evalDeferred("import riggingTools as rt")
On Wed, Nov 25, 2015 at 9:53 AM Aren Voorhees <are...@gmail.com> wrote:
Ok, an update!--Once I started looking for my print statement in the output window as Robert suggested, I was able to work out a few issues to get things closer to working.So now things likeandimport pymel.core as pmare working, so that's progress at least!import maya.cmds as cmdsBut now, I'm trying to also make it import some of my own scripts automatically. Something like:import riggingTools as rtWhen I run that from the script editor it works fine, but when I put that in in my userPrefs.py and run rt.someMethod() it says name 'rt' is not defined. So for some reason it works when I import it in Maya, but does not work when I try to run it in in my userStartup.py
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It seems like that was it! Once I changed to using cmds.evalDeferred() it worked. I did see error messages before setting that, but the way they were worded I thought they were regarding an issue with something else. Thanks as always Justin.
On Tuesday, November 24, 2015 at 3:14:13 PM UTC-6, Justin Israel wrote:Are you sure that the import isn't failing, in your userSetup.py ? Does it depend on any facilities that may not yet be initialized at the time userSetup.py is being executed? If it is something that depends on Maya's UI being fully established, you could import it deferred:cmds.evalDeferred("import riggingTools as rt")
On Wed, Nov 25, 2015 at 9:53 AM Aren Voorhees <are...@gmail.com> wrote:
Ok, an update!--Once I started looking for my print statement in the output window as Robert suggested, I was able to work out a few issues to get things closer to working.So now things likeandimport pymel.core as pmare working, so that's progress at least!import maya.cmds as cmdsBut now, I'm trying to also make it import some of my own scripts automatically. Something like:import riggingTools as rtWhen I run that from the script editor it works fine, but when I put that in in my userPrefs.py and run rt.someMethod() it says name 'rt' is not defined. So for some reason it works when I import it in Maya, but does not work when I try to run it in in my userStartup.py
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On Wed, Nov 25, 2015 at 8:47 AM Robert White <robert....@gmail.com> wrote:So I just tested that in Maya2016 and it seemed to work fine. Remember that anything printed in a userSetup.py will most likely end up in the output window (which is minimized by default in 2016), and not in the script editor window once Maya is done loading. This is because userSetup.py is run before the various GUI elements have actually been spun up and initialized.
Just in case, double check that the env variable MAYA_SKIP_USERSETUP_PY isn't set, and obviously that your userSetup.py is on the PYTHONPATH.I didn't think it had to be on the PYTHONPATH if you use one of the standard Maya location. Doesn't it just need to live in a maya "scripts" directory? Either in the "shared/scripts" or "<version>/scripts" locations?
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On Tuesday, November 24, 2015 at 1:15:19 PM UTC-6, Aren Voorhees wrote:Hey everyone,I'm trying to use the userSetup.py to do some imports whenever Maya is started up (ex. import pymel.core as pm, import maya.cmds as cmds, etc). However I can't seem to get the file to run on Maya's startup. I know I've done this before on a different computer without issue. Even boiling it down to something as simple as putting: print "Hello World" in userSetup.py doesn't do anything.Inside of Maya I've tried doing:import sys
for p in sys.path:
print pOf course that gives me a list of paths...I've tried putting the userSetup.py in many different of those places and still no luck.I also tried:print cmds.internalVar(usd=True)and putting userSetup.py there (which I had already tried earlier, but hey, why not).I've also tried blowing away my maya.env file to make sure that wasn't doing anything weird.Any ideas?Thanks!
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Hi! Aren, help me, trying to get into Maya fail UserSetap, but nothing happens. You can tell what to do, or throw off your file. Thank you
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