[Maya 2018] Refresh problem

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Rémi Deletrain

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Jun 13, 2018, 4:13:07 AM6/13/18
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Hi everyone,

I try a new rig on maya 2018 and my animators saw a problem on viewport refresh. (See video, compressed with H265)
The animation is OK but controllers is not a valid place. But if I move any controler they move to the good place.

This is a problem on viewport refresh ?
I have this problem with DG, serial and Parrallel évaluation.
Maya2018_refresh.mp4

Marcus Ottosson

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Jun 13, 2018, 4:30:19 AM6/13/18
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Looks like a classic Viewport 2.0 problem to me.

As a temporary band-aid, you can get 1.0 back by setting MAYA_ENABLE_LEGACY_VIEWPORT=1 before launching Maya. Other than that, you’re welcome to cry with the rest of us.


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Rémi Deletrain

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Jun 13, 2018, 5:03:21 AM6/13/18
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Ho shit !!! this is a fucking tricks...
Thank you autodesk... You know if This bug is already reported ?

Rémi Deletrain

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Jun 13, 2018, 8:54:00 AM6/13/18
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Oh big shit!
it's the MotionBlur of viewport 2.0 ! When I disable this option I don't have the problem

Ravi Jagannadhan

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Jun 13, 2018, 11:02:54 AM6/13/18
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Do you have a scene you can share? I can try to log the bug for you.

On Wed, Jun 13, 2018 at 5:54 AM, Rémi Deletrain <remi.de...@gmail.com> wrote:
Oh big shit!
it's the MotionBlur of viewport 2.0 ! When I disable this option I don't have the problem

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Rémi Deletrain

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Jun 14, 2018, 3:59:43 AM6/14/18
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It is not possible to give this setup because some nodes are the property of the studio. When I have a time a make a basic rig for reproduce this bug.
How are you tracking this type of problem ?

Ravi Jagannadhan

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Jun 14, 2018, 8:28:41 PM6/14/18
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I'd have to log it with a reproducible case to log it.

On Thu, Jun 14, 2018 at 12:59 AM, Rémi Deletrain <remi.de...@gmail.com> wrote:
It is not possible to give this setup because some nodes are the property of the studio. When I have a time a make a basic rig for reproduce this bug.
How are you tracking this type of problem ?

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