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Not sure if you can do that (I could be wrong?).
I save down the Maya binary scene onto the server as well as save an ascii scene locally (to SSD) and initiate a file copy outside of Maya which places the ascii scene on the server.
This "feature" has actually become one of the most appreciated by our artists, as it dramatically has made saving a lot faster for us.
I'm doing this while also making sure the same scene is not being saved/copied multiple times, simultaneously.
// Fredrik
lör 5 dec 2015 kl. 16:41 skrev Arvid Schneider <arvidsc...@gmail.com>:
Hi,--I am having a hard time trying to save a maya session on a different thread.For big scenes it takes a while to save, which locks up maya. Is there a way to do that threaded?
Arvid
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Okay, but both saves, binary and ascii, will lock the maya session right?
Yes. There is no way around it.
Okay, but both saves, binary and ascii, will lock the maya session right?
On Saturday, December 5, 2015 at 4:14:31 PM UTC, Fredrik Averpil wrote:
Not sure if you can do that (I could be wrong?).
I save down the Maya binary scene onto the server as well as save an ascii scene locally (to SSD) and initiate a file copy outside of Maya which places the ascii scene on the server.
This "feature" has actually become one of the most appreciated by our artists, as it dramatically has made saving a lot faster for us.
I'm doing this while also making sure the same scene is not being saved/copied multiple times, simultaneously.
// Fredrik
lör 5 dec 2015 kl. 16:41 skrev Arvid Schneider <arvidsc...@gmail.com>:
Hi,--I am having a hard time trying to save a maya session on a different thread.For big scenes it takes a while to save, which locks up maya. Is there a way to do that threaded?
Arvid
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This has been a question that has been around for a really long time. I think I was asked to try and solve the same problem about 7 years ago. Pretty sure the only solution is to use a generic scene description format :-)
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