So we have a carefully setup facial control board setup in cm's but needs to run it in a client scene set in meters, no problem right? Unfortunately because all the sliders are carefully setup with limits on the transforms of 0-1 when the scene comes into Maya in meters, all those transforms are recalculated and reset to 0.01, including all the transform limits.
All reasonable I guess, question is, is there a fast painless way of re-building or adjusting the rig to work with the new units yet still retain all of it's original transforms and limits?
Even if I scale, reset the limits and get it so that the transforms are driving 0-1 the final output node, which all the sliders drive, ends up with values of 100 unless I then disconnect all the final output values and force a unitConversion node in there too.
Must surely be a better way, been a long day!
thanks