I've been learning Maya's python API and was keen on experimenting with simple non-real time custom deformers for modeling purposes. For non-real time deformers for modeling purposes, similar to the modifier stack in Max or Blender (Things like the edge split modifier) would the Python API be fast enough?
I wanted to start with an edge split deformer.
I'm assuming yes, since it's not for real time display, like on a rig or something. I'd use these tools mainly in modeling, similar to how I'd use wrap/shrink wrap/lattice.
What do you guys think?