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the one thing I can't figure out is how to plot a solid 3d object. You know, the kind made up of triangles with surface normals. Seems like GLVolumeItem might kind of work if I set the A to 100%, but it has the limitation of dtype=ubyte, and it just doesn't seem to be the right format.
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You can see from the attached image, that I don't have enough light on the subject, and that the light I do have seems to come from different directions.How do I get more light on the scene?
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