This might be a dumb question but when you talk about Protobuf reflection, does that mean that the client can iterate through the interfaces and message structures of the connected server? I program C# and reflecting through the generated classes client side is already supported by C# itself. Does Protobuf reflection analyze itself or the server?
Not that it would solve my current problem because Protobuf reflection isn't implemented in C# yet (depending on the answer it would be redundant anyway). Thanks for the answer.