Can the client parse the interface and message structures of the server with Protobuf reflection?

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erik stroeken

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Dec 13, 2019, 1:18:41 PM12/13/19
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This might be a dumb question but when you talk about Protobuf reflection, does that mean that the client can iterate through the interfaces and message structures of the connected server? I program C# and reflecting through the generated classes client side is already supported by C# itself. Does Protobuf reflection analyze itself or the server?

Not that it would solve my current problem because Protobuf reflection isn't implemented in C# yet (depending on the answer it would be redundant anyway). Thanks for the answer.

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