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Existing blocks will stay untouched, no need to worry about "de-compaction". They will just stick around till they expire on the retention time.
On Mon, Apr 23, 2018 at 10:27 PM, <mike....@replicon.com> wrote:
We have a prometheus system where we're currently seeing what seems like long compaction (~5-10min) that result in high CPU and a substantive drop in available memory on our machines.We currently have a retention of 120d setup with no override on storage.tsdb.max-block-duration.We wanted to try limiting storage.tsdb.max-block-duration to the 3-5% range (4d) Ben K has suggested in other threads to limit compaction times and impact.My question is what will happen to the existing blocks that exceed the new range on our existing storage system. Will they get de-compacted? Or will existing compacted blocks be left alone and just going forward the block sizes will be limited.Thanks
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We have a prometheus system where we're currently seeing what seems like long compaction (~5-10min) that result in high CPU and a substantive drop in available memory on our machines.
We currently have a retention of 120d setup with no override on storage.tsdb.max-block-duration.We wanted to try limiting storage.tsdb.max-block-duration to the 3-5% range (4d) Ben K has suggested in other threads to limit compaction times and impact.My question is what will happen to the existing blocks that exceed the new range on our existing storage system. Will they get de-compacted? Or will existing compacted blocks be left alone and just going forward the block sizes will be limited.Thanks
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The problem is the 10% max block duration does not work well for long retention times. This flag is broken as-is, and needs to be changed.