front_l_motor->Initialize(
front_left_wheel->GetSpindle(),
// vehicle.GetChassisBody(),
// vehicle.GetSteering(0)->GetSteeringLink(),
front_axle->m_suspension->GetSpindle(LEFT),
false,
front_left_wheel->GetPos(),
front_left_wheel->GetPos(),
ChVector3d(0, 1, 0),
ChVector3d(0, 1, 0)
);
vehicle.GetSystem()->Add(front_l_motor);
front_l_motor->SetSpeedFunction(chrono_types::make_shared<ChFunctionConst>(10.0));