I’m looking to simulate a blade that can move over deformable terrain and reshape it realistically, similar to a grading task.
What I want:A blade I can control (position, orientation, height)
A terrain that visibly deforms as the blade moves
A simple and clear example or guide to get started
Any method that achieves realistic soil-blade interaction is fine.
If anyone has suggestions, code, or a better approach for this kind of simulation, I’d really appreciate the help!
Hi Harry,
Thank you for your response — that’s great to hear! I’m really looking forward to it.
I had a quick follow-up: will your code be available online at some point?
If there’s an early version or a public GitHub repository, I’d really appreciate it if you could share the link.
Thanks again,
Sina
Sina – there’s a paper that the lab is working on. When we submit the paper, we’ll make the manuscript available on arxiv and the accompanying code in github. The model is a wheeled bulldozer.
The plan is to wrap this up in the next 10 days. One of us will follow up in this thread with the arxiv & github information.
Dan
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Bernard A. and Frances M. Weideman Professor
NVIDIA CUDA Fellow
Department of Mechanical Engineering
Department of Computer Science
University of Wisconsin - Madison
4150ME, 1513 University Avenue
Madison, WI 53706-1572
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