Dear Chrono users,
We have released the first version of the ChronoUnity package. See https://github.com/projectchrono/chrono-unity.
This is a Unity3D package which makes some Chrono physics capabilities available to Unity projects. The package relies on C# wrappers generated through SWIG (same as the Python wrappers).
Currently, ChronoUnity provides access to core multibody modeling and simulation capabilities and to Chrono::Vehicle.
The main limitation in terms of multibody dynamics is that interaction between Chrono and Unity physics objects is unilateral (Unity colliders can be added to Chrono objects and as such, Chrono objects can influence Unity objects, but not vice versa).
In terms of vehicle dynamics capabilities, the main limitations are:
Future releases will add support for vehicle models specified through JSON files, interaction with deformable terrains, as well as exposing more of the base Chrono physics capabilities.
We hope this will help bringing more users to Chrono. We also hope that some of you will be interested in contributing to this project.
--Radu