Alexander,
I am not aware of any such integration with UE (by which I assume you mean replacing the physics engine with Chrono). I am aware of other groups who used UE simply as a visualization system for Chrono simulations (in a multi-processing setup).
The Carla integration is meant only to bring in pre-built Chrono wheeled vehicle models in the Carla environment and, as far as I know, is relatively limited in what it exposes from Chrono::Vehicle.
Having said that, I did create such a plugin for Unity (which supports both modeling in Unity with Chrono physics elements as well as using Chrono::Vehicle models interacting with a Unity terrain). That code is still in a private repository and, while I hope to be able to revisit it and release it as a public repository, I don’t know when I will find the time to do so.
The bottom line is that this is certainly possible but will require a bit of work in setting up the proper interfaces.
--Radu
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