If you are using RigidTerrain and vehicles with some form of
empirical tire model, then you can create a terrain with a custom
methods to get the terrain height, normal and friction at any
location on the terrain. You can use that to create your own
terrain model that will only load an area close to the vehicle and
load and discard different parts as it starts moving. This is
explained here
https://api.projectchrono.org/development/vehicle_terrain.html
I would like to know about dynamically loaded terrain. When the terrain is relatively large, loading all of it will affect the speed too much. So, only load the terrain near the vehicle location. Then, what is the solution to dynamically update as the car moves? thanks
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