Hi
what you can do is to create two overlapped links:
1) a ChLinkMotorRotationTorque that applies your torque
2) a ChLinkMotorRotationDriveline that contains a ChShaftsClutch (the clutch acts as a sticking torque up to some prescribed limit, same as a brake with dry friction between two shafts)
NOTE A) instead of 2) one might be tempted to use a simplier ChLinkBrake: in theory it should give the same effect, however ChLinkBrake is not meant to be used for stiction, whereas ChShaftsClutch is based on nonsmooth dynamics and it can handle better the stiction effect.
NOTE B) one can avoid 1) by using a single ChLinkMotorRotationDriveline that cointains BOTH a ChShaftsClutch and a ChShaftsTorque
NOTE C) look at the demo_IRR_motors.cpp to see hof to use the ChLinkMotorRotationDriveline.
Alessandro Tasora
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