When trying a simple collision case by dropping a cube made from ChBodyAuxRef and an imported .stl mesh on top of another trimesh .stl cube, they act very strangely. If I change the envelope bullet value to certain values (like 0,02) the initial collision is detected, before they merge into each other. For other values, the collision is never registered. I've made sure the normals point outward in my .stl mesh, and I've also tried with a .obj format with the same result. Is there anything I can try to fix this problem?