First of all, a big thank you to Johann and DJ Decker for the amazing work on the new GUI!
It’s obvious how much thought and effort went into this redesign, and overall I really like the new direction. The new menu system in particular is a huge step forward — being able to see many settings at once instead of clicking through endless clock-button sequences feels much more modern and efficient.
That said, I wanted to share a small observation from the perspective of someone who mainly uses PicoChess with a touchscreen — especially on smaller displays like 1024×600.
One of the things I always loved about PicoChess was its simplicity. The old clock-style interface had only a few large buttons, and that made it extremely touch-friendly. You could operate it almost blindly, even on small screens, and it always felt very natural — more like using a chess clock than a computer program.
With the new GUI, I sometimes feel that we might be drifting a bit toward a more “desktop-style” interface. Some of the buttons — especially important ones like the settings button — have become quite small and are now harder to hit reliably with a finger. On a mouse-controlled system this is perfectly fine, but on smaller touchscreens it can be a bit tricky.


From a touchscreen perspective, some of the UI is slowly entering the dangerous “fat finger zone” — where my index finger suddenly feels like a wrecking ball instead of a pointing device 😄
I fully understand that moving away from the simulated clock display was an important and probably necessary step. The new GUI opens many new possibilities, and overall I think it’s a great improvement.
Still, I would love if we could keep one of PicoChess’ greatest strengths in mind:
simplicity, accessibility, and touch-friendly usability — even on small screens (for comparison reason here V3 on my screen)

PicoChess has always felt special to me because it was not trying to become a full-blown chess GUI like Fritz or others. It felt more like a dedicated chess device — simple, focused, and enjoyable to use.
So maybe this is just a gentle reminder from the “small touchscreen users club” 😊
If we keep that in mind I think the he project is moving in a really exciting direction!
Another thing what bothers me as a touch screen user is probably OS (wayland?) dependent: I can't move directly the content of a window with my touch finger like it was under X11 I think - only by moving the tiny scrollbars which can also be quite a challenge for fat fingers like mine ;-)
Dirk
Just thinking out loud about some UI ideas:
What if we keep the original clock button bar, which has been quite user-friendly due to its larger buttons (especially for bigger fingers), and just place it on the left below the chessboard? At least on my systems I see that there is enough space for it….
That way, touch-users would always have the option to configure and navigate the system in the familiar way.
But if we really can make some buttons more touch friendly this might not be necessary…
Besides that I would love to have at least the power options as quick/direct access buttons for easy shutdown or quitting PicoChess.
Regarding scrolling: Hopefully we will soon be able to scroll/move the content directly with our touch fingers like it is on all modern touch devices also in Wayland. Until then a slightly bigger scrollbar might help of course (although I liked the possibility to fade out the scrollbars until you would need them by touching the content in X11 )…
Dirk


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Things I noticed:
0. Cogwheel settings icon still not bigger on ky screen
1. Update no longer works as before (that was already before the last commits) like Randy posted
2. Clocks also flash on a real PI until eBoard connection has been established
At least on a DGTPI or Revelation with just the clock display we still should display teh current selected engine instead of teh initial clocks (this was at least for me always the most important information I wanted to see after a longer time without playing PicoChess.
3. Buttons directly below the chessboard are now also fine for touch on my screen.
4. Yes, the buttons above the clock display are now bigger and fine on a 1024x600 display.
5. „Container“!? size still is different ion width for PGN game history and Engine/Book/Games area
6. With selected dark theme the black texts for engine/tutor and web engine is almost impossible to read on my screen
7. On my mobile I see the upload (not so important I think) instead of the PGN download button!?

7. On my mobile I see the upload (not so important I think) instead of the PGN download button!?








Am 29.04.2026 um 09:54 schrieb DJ Dekker <chess19...@gmail.com>:
I've been working to get the overlay more friendly for the eyes & fingers by replacing the scroll lists with buttons on a 3x3 grid (just like the main menu). The only scroll lists that remain are those in the Engine menus (Modern, Retro, Favorites) and in the Opening Book menu.
Only the layout was changed, no changes in functionality of the menu items. Some buttons open a submenu, others open a slider, yet others are simply on/off toggles.Here are some screen shots:Main menu:
<main.jpg>TIME menu:<time.jpg>TIME > FIXED menu:<fixed.jpg>ENGINE menu:
<engine.jpg>ENGINE > MODERN scroll list:
<modern.jpg>SYSTEM menu:<system.jpg>SYSTEM > VOLUME slider:<volume.jpg>DISPLAY > PIECES menu:<pieces.jpg>
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<fixed.jpg><time.jpg><engine.jpg><modern.jpg><system.jpg><volume.jpg><main.jpg><pieces.jpg>
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Am 29.04.2026 um 20:45 schrieb Johan Sjöblom <messi...@gmail.com>:
That setting does not help. With show-engine = False, the expected final startup display is Engine Setup, and it should remain there until something later overwrites the display.
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Am 01.05.2026 um 17:29 schrieb DJ Dekker <chess19...@gmail.com>:
Hi all,I have been thinking about the interaction modes and would like to propose some changes.Currently we have this:
<current-interaction-modes.png>I'd like to propose the following structure:
<proposed-interaction-modes.png>Key changes are:
- Mode.BRAIN removed, make ponder on/off a toggle in the Engine menu;
- Mode.ANALYSIS renamed to Mode.HINT;
- Mode.PONDER renamed to Mode.ANALYSIS;
- Mode.HANDBRAIN added as a proper mode, not a setting in PicoTutor;
- Mode.HINT and Mode.KIBITZ hidden from webclient (the data is already in the information pane), they're DGT only;
- Mode.OBSERVE gets new title in webclient: "Human vs. human".
This proposal also makes the terminology in the code base more consistent. Currently, Mode.BRAIN turns pondering on, whereas Mode.PONDER shows "Analysis", and Mode.ANALYSIS displays the move hint. Quite confusing...Curious to hear what you think about it.Greetings,DJ
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<proposed-interaction-modes.png><current-interaction-modes.png>

