Hello,
I hope I can ask my questions here in this forum. If misplaced - sorry. Let me know if and where I can place them, if not here.
I tied to run the osgconv.exe with different parameters on a model I created with MATCH-3DX (see screenshot about data structure) to create a textured OBJ mesh. It doesn't need to be OBJ. It can also be FBX or some other format I can read with Blender.
Here some of my command lines I used:
osgconv DSM_Mesh.osgb DSM_Mesh.obj
osgconv -O OutputTextureFiles DSM_Mesh.osgb DSM_Mesh.obj
The result is a small blank OBJ file without any geometry and texture. The reason may be the data structure from the OSGB output, which is a LOD OSGB, storing the OSGB result in multiple tiles of different levels.
I used the osgviewer.exe which can read the result perfectly, therefore I hoped I can use it in the same way for the conversion.
I used OpenSceneGraph Library 3.6.5
Best regards,
Thomas