Hi folks,
I googled but not found an answer that goes into this.
I have what can be considered a town and want to clamp the buildings to the terrain (obviously).
What I would prefer is to have some pre-process that runs intersectors on the terrain, pushing up (or down) through the PagedLODs, placing the model at the appropriate height, and then saving that tile back out. This way the models just get loaded in with the PagedLOD and are already at the right height as the terrain height pops up and down based on the LOD.
Is this even possible with 3.6? If so, any ideas, thoughts, pointers?
Best,
Brad