win10&osg3.6.4&gl3&cmake
1>------ Build started: Project: osg, Configuration: Debug x64 ------
1> Depth.cpp
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Depth.cpp(34): error C3861: 'glDepthRangef': identifier not found
1> Shader.cpp
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(590): error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(595): error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(601): error C3861: 'glShaderBinary': identifier not found
1> Generating Code...
2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------
2> RenderStage.cpp
2>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\RenderStage.cpp(1360): error C3861: 'glClearDepthf': identifier not found