How to resolve OSG compiler errors using Opengles3.0?

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mirr...@gmail.com

no leída,
10 mar 2021, 7:04:30 a.m.10/3/2021
para OpenSceneGraph Users
win10&osg3.6.4&gl3&cmake
QQ图片20210310200048.png

1>------ Build started: Project: osg, Configuration: Debug x64 ------
1>  Depth.cpp
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Depth.cpp(34): error C3861: 'glDepthRangef': identifier not found
1>  Shader.cpp
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(590): error C2065: 'GL_NUM_SHADER_BINARY_FORMATS': undeclared identifier
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(595): error C2065: 'GL_SHADER_BINARY_FORMATS': undeclared identifier
1>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osg\Shader.cpp(601): error C3861: 'glShaderBinary': identifier not found
1>  Generating Code...
2>------ Build started: Project: osgUtil, Configuration: Debug x64 ------
2>  RenderStage.cpp
2>D:\compileShareLIB\OpenSceneGraph-OpenSceneGraph-3.6.4\src\osgUtil\RenderStage.cpp(1360): error C3861: 'glClearDepthf': identifier not found

MEKKI Mhamed

no leída,
16 mar 2021, 5:38:00 p.m.16/3/2021
para osg-...@googlegroups.com
Hey, i advice you to use vcpkg to compile and build your library.


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