Jeff,
This is most probably caused by lighting in osg viewer not set in the same way as in blender. I bet ambient component is too low but I won't give a penny for it.
Could be also related to materials not applied correctly although I doubt it.
Check usual suspects:
GL_LIGHTING to on
add your own GL_LIGHT
If neccessary increase ambient lighting component
check GL_COLOR_MATERIAL settings
set GL_NORMALIZE_NORMALs to true
You can use osgconv to convert to osgt (most human friendly osg text format) and examine the outputs in text editor (specifically materials and lighting settings). Compare them or alter them with materials/lighting from dumptruck model in osg data.
If your model is not proprietary attach it and we may check it ourselves.
Cheers,
Wojtek