Hi Community,
I am struggling with the Tessellator to make it work. I tried to consult the OpenGL spec for the winding types and I tried all of them without success :/. It is simple case where I have polygon with two wholes. The contour generation seams to be ok, like in the attached picture, just the tesselation is make it wrong, or I am using the Tessellator wrong. I am attaching the source too - it requires boost 69 or later - used for the union of the triangles.
Any hint is highly appreciated as always!
And thanks a bunch!
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trajce nikolov nick