I have a collection of complex objects that need to be depth sorted for proper transparency rendering.
However, each object itself is a small scene graph that has to be rendered in a defined order, so a depth sorted TRANSPARENT_BIN breaks the correct object rendering.
What I want to do is have the collection of objects (children of a single Group node) rendered back to front based on their bounding box distances to the eye. Each child would render as it needs to.
Is there any way to accomplish this other than putting each object in it's own renderbin and updating these each frame?
Thanks,
Rob