LineSegmentIntersector and MODEL Frame

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Nonsanity

ongelezen,
1 feb 2020, 07:18:3601-02-2020
aan OpenSceneGraph Users
I have a scene built with a few objects loaded, the most pertinent one being a large plane surface centered at the origin. I want to cast a ray from a particular point at a particular angle inside the scene and get a list of everything it intersects—both the point of intersection and the Node object. Most examples of using intersectors involve picking from the window, so I haven't seen exactly what I wanted. But from what I've read, the following should at least be close:

    Vec3d start( 0.0, 0.0, 100.0 );
   
Vec3d end( 0.0, 0.0, -100.0 );
    ref_ptr
<LineSegmentIntersector> intsec = new LineSegmentIntersector( Intersector::MODEL, start, end );
   
IntersectionVisitor iv( intsec.get() );
    viewer
.getCamera()->accept( iv );
    cout
<< intsec->containsIntersections() << endl;

My start and end points in this snippet are well above and well below the surface object. So that plane object should definitely be intersected by a line running between them. However the containsIntersections function always returns false.

Immediately after making this preliminary test pick, the program calls viewer.run() so I know everything is arranged as expected in the scene. So my guess is that I'm missunderstanding how the visitor works. Perhaps the accept() function is not what I should be using to execute the intersector?

 ~ Chris



OpenSceneGraph Users

ongelezen,
3 feb 2020, 03:06:3303-02-2020
aan OpenSceneGraph Users
Hi Chris,
I guess you want the scene to accept the IntersectionVisitor, not the camera.
Laurens.

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Nonsanity

ongelezen,
3 feb 2020, 13:04:1003-02-2020
aan OpenSceneGraph Users
Thanks. I had thought to apply the visitor to the scene, but GetScene() didn't have Accept(). With your confirmation that using the scene was correct, I found that viewer.getSceneData()->accept( iv ) did exist.

However, calling that line just results in a segfault. The rest of the code is the same as before. I'm going to search to see if I'm doing something obviously wrong, but in case I got the above line incorrect, I wanted to post my failed results here for further comment.


On Monday, February 3, 2020 at 3:06:33 AM UTC-5, OpenSceneGraph Users wrote:
Hi Chris,
I guess you want the scene to accept the IntersectionVisitor, not the camera.
Laurens.

On Sat, Feb 1, 2020 at 1:18 PM OpenSceneGraph Users <osg-...@lists.openscenegraph.org> wrote:
I have a scene built with a few objects loaded, the most pertinent one being a large plane surface centered at the origin. I want to cast a ray from a particular point at a particular angle inside the scene and get a list of everything it intersects—both the point of intersection and the Node object. Most examples of using intersectors involve picking from the window, so I haven't seen exactly what I wanted. But from what I've read, the following should at least be close:

    Vec3d start( 0.0, 0.0, 100.0 );
   
Vec3d end( 0.0, 0.0, -100.0 );
    ref_ptr
<LineSegmentIntersector> intsec = new LineSegmentIntersector( Intersector::MODEL, start, end );
   
IntersectionVisitor iv( intsec.get() );
    viewer
.getCamera()->accept( iv );
    cout
<< intsec->containsIntersections() << endl;

My start and end points in this snippet are well above and well below the surface object. So that plane object should definitely be intersected by a line running between them. However the containsIntersections function always returns false.

Immediately after making this preliminary test pick, the program calls viewer.run() so I know everything is arranged as expected in the scene. So my guess is that I'm missunderstanding how the visitor works. Perhaps the accept() function is not what I should be using to execute the intersector?

 ~ Chris



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Nonsanity

ongelezen,
3 feb 2020, 13:13:0803-02-2020
aan OpenSceneGraph Users
I found the problem, and it was mine. It helps if I attach my root node to the scene BEFORE I try to insect with it. ;)
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