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--Hi,I'm creating objects that must fall by gravity. So I need to assign a Vec3d, representing speed, to each Node. Is there a proper way to do it? Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some function for this kind of variable assignment? Or must I create an array outside the OSG variables?Thanks,Rodrigo.
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Hi,have a look at Node::setUserValue
On Fri, May 15, 2020 at 7:09 PM Rodrigo Dias <rodri...@gmail.com> wrote:
--Hi,I'm creating objects that must fall by gravity. So I need to assign a Vec3d, representing speed, to each Node. Is there a proper way to do it? Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some function for this kind of variable assignment? Or must I create an array outside the OSG variables?Thanks,Rodrigo.
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--trajce nikolov nick