_Mark
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Hi Harjit,
Ideally, everything is approximately at the same PCB surface Z
height (say ±1mm), including the bottom camera focal plane, all
feeders (specifically the part surfaces) and the sunken nozzle tip
changer (surface). This will make the machine more precise,
because you don't have any errors brought in by nozzle Z axes not
being perfectly perpendicular. The same is true for the cameras'
viewing axes (down and up Z) not being perfectly perpendicular.

Plus you have no problems using the camera, as everything is in
or near the focus plane (not blurred) and at the same scale (Units
per Pixel).
Note, we have various compensations for such Z related errors built into OpenPnP (and Tony Luken will shortly introduce even more of the kind):
https://github.com/openpnp/openpnp/wiki/3D-Units-per-Pixel
https://github.com/openpnp/openpnp/pull/1297
So it is not a hard requirement to have everything on the same Z
level, but still just better design.
Given you have everything more or less on the same Z, the answers
to your questions are as follows:
b) Twice the largest part you ever want to place plus some extra, so you can lift one over the other.
a) Take b) plus the "diving" needed for the sunken nozzle tip changer.
I personally started using a sunken changer after I managed to crash my machine one too many times at high speed, so I really recommend it 😁:
https://makr.zone/pick-place-machine-first-simulated-small-test-run/66/
It also (probably) works better for the vision calibration, as the template images are more or less in focus:
https://github.com/openpnp/openpnp/wiki/Nozzle-Tip-Changer#vision-calibration
_Mark
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