Hey Olivier,
are you aware of Labelgun already?
https://github.com/Geovation/labelgun
Best regards,
Bart
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@Fred, for vector layers it is indeed as straightforward as you described. It gets more interesting with vector tile layers, where tiles do not know about each other. That would need to change - label points would need to be collected for the whole viewport, so a label engine can make decisions for the whole visible map.Andreas.
Thx for your answers guys.@bart I didn't know about LabelGun, interesting lib. Could be helpful for HTML labelling but we are focus on canvas/WebGL labelling. I guess it could be the same approach.@fred and @andreas .It seems easy when you describe it :) but does it fit all the usecase ? :- Canvas/WebGL
- VectorTile using ol.render.Feature- Same approach with text along path?We would like to achieve this stuff with OL:- Display text along path (https://www.mapbox.com/blog/placing-labels/)- Labelling collision detection with horizontal or curved text- Both canvas/WebGLWe are may be able to funding this devs depending of costs and timing obviously.Have boundless or camptocamp any interests in it? if yes could you send me in private an estimation of for these tasks?Tell me if you need more informations.Thanks in advance.
Am Montag, 3. April 2017 20:59:26 UTC+2 schrieb Andreas Hocevar:
@Fred, for vector layers it is indeed as straightforward as you described. It gets more interesting with vector tile layers, where tiles do not know about each other. That would need to change - label points would need to be collected for the whole viewport, so a label engine can make decisions for the whole visible map.Andreas.
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