Game 145: From Beyond Part II - Mission Briefing

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NorCal CBT

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Jan 4, 2026, 3:13:08 AMJan 4
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Mission Briefing

Game 145: From Beyond Part II

Date/Location:

March 12, 3065 / Alarion, Lyran Alliance (Class A)


Mission Briefing:


Ioto Galactic Enterprises North Bay KF Drive Assembly Site, 06:25 local time


Those of you in the second line steel yourselves as you get a priority transmission from the first line.


“This is first line leader Bram Kliner.  The Black Marauder has broken through the first line.  It’s headed straight for the KF drive!”


As soon as the Black Marauder comes within 100 meters of the KF drive, luminous white tendrils lance out from it to pierce the gigantic structure.  For a brief moment, nothing happens.  Then, to your horror, you see the drive come to life.  What starts as a soft glow and low hum quickly becomes a blinding brilliance accompanied by a deafening roar.  Then, there is a flash and the air rushes into an undulating, kaleidoscopic vortex where the KF drive once stood.


Miss Black immediately radios in.


“What the hell is that!?  I can see it from orbit!  Dr. Romero, what’s going on down there!?”


Dr. Romero’s response is full of static and background noise.


“I can’t believe it!  It’s a stabilized KF wormhole!  These normally only exist for a fraction of a second!  The amount of power needed for this is–”


“Is it dangerous!?” Miss Black asks before Dr. Romero can continue rambling.


“Oh, incredibly!  Don’t get pulled in or you’ll be sent to God-knows-where!” he responds.


“How do we stop it!?” Miss Black shouts.


“I would guess that destroying the Black Marauder would cause this wormhole to destabilize and collapse normally!  I’m still working with Franco’s men on my plan, but if it doesn’t work the whole planet could be at risk if we don’t put an end to this soon!” Dr. Romero cries.


“All the more reason to destroy it!  Get to it, AA!”

Objectives:


Primary - Destroy the Black Marauder

Special Rules

KF Wormhole

The KF Wormhole is 10 elevations tall, blocks line of sight, and cannot be fired through.


At the end of each movement phase, all units except the Black Marauder will be pulled a number of hexes towards the KF Wormhole.  This additional movement does count towards movement modifiers.  If this additional movement would cause a unit to enter a building hex, it is treated as if the unit moved through that building (TW p.167).  In any instance where this movement would cause units to enter the same hex in such a way as to violate Stacking Rules (TW p.57), then the Domino Effect (TW p.153) is triggered.  Any unit ending a turn in a hex occupied by the KF Wormhole is irrevocably lost.  A mech pilot can attempt to eject in an effort to save themselves with a PSR at +3 plus an additional +1 for each point of internal structure damage suffered by the mech’s head.

Tonnage Allotment

While units for this mission were pre-selected in the previous mission, you may freely swap any units in the second line for units from the first line.  You cannot exceed 16 units in total, and you must have permission from the unit’s owner to include a unit that is not part of your company.  You have until one week before game day to declare any changes.  The two tables below list all first line units and their status and all second line units.



First Line Units

Unit

Status

DP Highlander HGN-694

Fresh

DP Shadow Hawk SHD-5M

Fresh

DP Wolverine

Fresh

DP Strider

Fresh

AE Griffin GRF-1DS

Ammo & Armor

AE Phoenix Hawk

Ammo & Armor

ERG Crab CRB-27

Damaged

ERG Blackjack BJ-1

Damaged

PF Man o War B

Ammo & Armor

DP Ishtar

Fresh

AE Manticore

Ammo & Armor

ERG Partisan

Crippled

ERG Manticore

Damaged



Second Line Units

CQ Vulcan

DP Strider SR1-O

CQ Phoenix Hawk

MH Bushwhacker

CQ Pilum

MH Centurion

CQ Demolisher

MH Vulcan

DP Archer

DP Zhukov

DP Thunder

MH Brutus

DP Starslayer

MH Partisan

DP Phoenix Hawk 3Mx02

MH Vedette


Players

Devin
William
Tom

Meta Tags

  • Assassination - Mission objectives involve the destruction of one or more specific targets

  • Urban - The mission takes place in urban terrain

  • Strategic Options - AA will need to make difficult choices as part of unit selection

  • Dangerous - There is a higher than normal chance for pilot injury or death

  • Asymmetric Force Composition - The amount of tonnage deployed by AA and OpFor may not be equal

  • Time Sensitive - Success or failure of mission objectives hinges on completing them before time runs out

  • ALL STARS - AA may bring units from any mercenary company and are encouraged to bring their best

  • image.png

Spreadsheet

Mercenary Company v142

Map

Ioto Galactic Enterprises North Bay KF Drive Assembly Site


Devil Crayon

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Jan 4, 2026, 7:52:02 PMJan 4
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Swaps please!
DP Starlayer replaced by DP Highlander 
DP Strider replaced by DP Wolverine
DP Zhukov replaced by DP Ishtar 



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NorCal CBT

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Jan 6, 2026, 4:26:35 PMJan 6
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Devin/Tom/William,

Once you've decided on any swaps, please let us know if you need any minis for your units.

Allen

Devil Crayon

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Jan 6, 2026, 4:56:55 PMJan 6
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I have minis for all my units.  Swaps for unit front liners to 2nd in a previous message.

William Holcomb

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Jan 6, 2026, 5:36:28 PMJan 6
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Ill run my units, no swapping. Ill need minis for all
image.png

Tom Ramirez

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Jan 8, 2026, 12:37:25 AMJan 8
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I will need minis for all the vehicles and the Centurion.

NorCal CBT

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Jan 15, 2026, 5:34:55 PMJan 15
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Hello everyone,

I've been hard at work prepping the scenario and ancillary documents and I want to provide further clarification about something in the rules for this Sundays game, because I don't want people getting confused and spending a lot of time trying to sort this out.

Getting Pulled Into Other Units

In any instance where the gravitational pull of the wormhole would cause units to enter the same hex in such a way as to violate Stacking Rules (TW p.57), then the Domino Effect (TW p.153) is triggered.  Once a unit has triggered the Domino Effect in this way it stops moving towards the wormhole, but other units drifting into its hex can continue to push it into other units or towards the wormhole.  The flow chart below will help with resolving the domino effect (see attachment).


What this means is that you can potentially be moved further than the number of hexes the wormhole is pulling you if you happen to get bumped by multiple people, so think carefully about your moves and bunch up at your peril.


Let me know if you have any questions about this.


Allen



Domino_Effect_Flowchart.png
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