Hi Stefano,
I am probably going to use your last suggested approach, but was first experimenting with pausing the game, just to better understand the procedure and consequences, using the following command in the step callback:
node.remoteCommand('pause', ids);
where ids is a list of client ids from:
node.game.pl.id.getAllKeys();
However, I am getting an error:
TypeError: WaitScreen.updateText: text must be string. Found: [object Object]
I cannot figure out why it is not using the default text for pausing a game, or how to assign the text manually.
What am I doing wrong here?
Thanks,
Drew