I'm sure I could fathom out how to script this myself with time, but figure there's gotta be something in existence to do it already that I don't know about.
Working with STEP files in Maya, I'm often presented with a monolithic model with one transform and a million individual shape nodes underneath. Sometimes this is beneficial, sometimes it's not and often I need to extract individual groups of NURBS trims which
make up a separate surface.
By default there's no easy way to do this that I know of. You can pick shape nodes in the Hypergraph (tedious) but you can't pick in the viewport as they are all under the single transform. Does anyone know of a script (or other method) to extract the individual
shapes and give them their own transforms?
Already checked Highend 3D and don't see anything, surprisingly.
I'm also surprised I didn't solve this 20 years ago. 馃槣