Hi Oliver,
Thanks for confirming.
EmulGL, the (great) CPU fallback renderer is still in the API. Maybe the maven artifact names have changed since I changed it to jzy3d-emul-gl-awt to differentiate from jzy3d-emul-gl-swt.
Note that if you were using EmulGL, which is an alternative to JOGL, there is no reason for having the problems and warnings you mentionned. These problems and warning occured with JOGL (sometime due to the OS or the JVM rather than JOGL itself). EmulGL is a good way of getting rid of all these annoying low level problems as long as the number of polygons remains "low".
I'll be happy to read about your geometric algebra project :)