Hi Johan
Thanks for your feedback! I recently looked into the shaders from the build project, but I have to admit, that I have no clue about them - never looked into OpenGL :-/
I was never intending to be cheeky, though! This is OpenSource and I am more that grateful about the work you, your company and everyone else commiting to it, are doing... I am just sitting on hot coals :-D
Today a colluege of mine tested - just for fun - my little app on iOS and it just worked! I was stunned! And I am just jealous. Since I have no real project on the timescale that would benefit from that, there is no preassure for me, but still I want to adopt to it ASAP.
Is there already an Issue on your bitbucket? Is it the one, Jose posted the last time? If so, I will simply keep on watching this Issue.
BTW: How can I achieve to not use the shaders in question. Obviously Jose somehow managed to....
Cheers,
Daniel