> On
MS Windows cmake only detects wxWidgets if wxWidgets *wasn't* built
using cmake.
> The rest should work fine there, too, minus Windows having
no standard paths to store all
> the libraries in and therefore needing to
be told where to find them all.
How should I get a mingw64 build of wxWidgets on Windows?
For code with only extern C entry points, it is possible to use a VC++ dll when building a mingw64 exe. But for C++ entry points I don't believe there is a way.
I didn't actually get wxWidgets to build with cmake. I had similar, but less overwhelming, problems in the use of cmake for wxWidgets as I had for hugin itself. So the failing cmake build of wxWidgets guided my manual build (while my manual build of hugin was guided only by the source code itself).
What about building
wxWidgets
in cmake makes cmake for hugin fail to find it?
I did tell cmake where to find it and it still failed and the same was true for boost and for several other dependencies.