and another thing...
FBX importing workflow
I have a bunch of curves made by someone else in another DCC (Softimage) export these curves as FBX to bring into H16
I then get a Subnetwork node > inside is a load of gubbins and a null hierarchy linked to seperate Geo nodes > each geo node contains a single file pointer to a section of the FBX file that contains each of the curves.
My Qestion or workflow issue:- is there no way I can turn these procedurally either individually or all together into the default Houdini curve node? as I want to use these as inputs into curve forces for flip sims etc and is easier to deal with as curve nodes rather all the extra 'stuff' that FBX brings in by default. it seems really awkward at the moment to manually go in by hand to each of the individual file nodes so I can then copy them out to make a new super 'merged' curve geo node. is this just me being super new to houdini or...?