A number of us have that as a goal. We are all generally attacking it from different angles. There are many problems to solve.
I happen to be still mostly focused on innovative mechanical design solutions. I'm driving toward an effective humanoid robot that can be built very inexpensively. That involves all kinds of hard problems. I have some solutions, including a new one just recently.
AI, vision, VSLAM, location, video, end effectors (i.e. hands), etc. are all interesting areas. I also have new hand designs I'm hoping to get to soon.
As far as side projects, I've been part of a streaming VR project / startup-ish group. Three of us have been building that out. I call it 'streaming VR' because it is about using a wearable VR/XR headset to be in a virtual world running remotely, on a beefy server running a high-quality complex environment. I just, finally, finished the new communications layer that provides pretty much the best of any kind of high-performance low-latency link you can think of. High performance even frame + telemetry streaming at high data rates over WiFi with very low latency + tunable FEC, with a nice zero-copy, zero-heap churn C++ messaging library. Runs on Windows, Linux, MacOS, et al. This is just what is needed for an avatar. And many other things.
With that done, perhaps I can dig into the mechanical side. This newest idea is back to my goal of many years: Driving multiple joints with a single powering motor. A while ago I had a method, but it wasn't a great form, so I didn't use it. This idea is a derivative of that, but much easier to implement in a compact way.
Why would you want that? Each powerful actuator + driver is expensive, heavy, and often underutilized. Also, there are a number of cases where you need a lot of independent actuation but don't need strength (facial muscles), or only parts or in total need strength (hand + fingers + wrist). To go more extreme, imagine a robot running on a single motor or engine, like a small gas engine driving all of the joints. There is a standard way to solve this with hydraulics or peneumatics, but those are mostly not interesting for humanoids.
Also, it would be fun to have a wind up robot.
I can't wait to focus on the AI/ML/GenAI side. Of course the longer I wait to dive into that, the further along and easier it will be. So while I keep having ideas on the mechanical design side, I'll have fun with that until I have something capable of useful action.
Stephen
On 4/14/26 8:09 AM, Anthony Andrade <
anthonya...@gmail.com> wrote:
> Hi Thomas,
>
> I have been developing a bipedal robot and am currently focused on
> leveraging Isaac Sim/Isaac Lab for policy training.
>
> *Anthony N. Andrade*
> > <
hbrob...@googlegroups.com <mailto:
hbrob...@googlegroups.com>>
> > wrote:
> >
> > I have been working on a new design.
>
> Maybe you can tell us just a little about it or at least your goals.
>
> Of course, I was joking when I wrote people are not working on this
> because they are smart. It is a hard problem more peopole need to
> think about it.
>
>
>
>
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