Yes, the 1.14 update in combination with these channel args on the server side fixed my issue:
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIME_MS, 1000);
builder.AddChannelArgument(GRPC_ARG_KEEPALIVE_TIMEOUT_MS, 1000);
builder.AddChannelArgument(GRPC_ARG_HTTP2_MIN_RECV_PING_INTERVAL_WITHOUT_DATA_MS, 500);
builder.AddChannelArgument(GRPC_ARG_HTTP2_MIN_SENT_PING_INTERVAL_WITHOUT_DATA_MS, 1000);