Hi all,
I've trying to implement a high-performance async server in C++ where throughput matters, but also don't want to keep messages too long in a buffer (say up to 200ms).
WriteOptions::set_buffer_hint() seems like a perfect candidate to enable high throughput. However whenever a Write method is called on ServerAsyncReaderWriter, then it just gets blocked, because it gets buffered! But then ironically I cannot call another Write method, because GRPC API demands another Write to be only called after another successful Write has completed. How then is supposed to work if async buffered Write does not commit the write right away, but then I cannot call Write method in a batch as well? Am I getting this wrong somehow? I appreciate any help.
Request the writing of msg using WriteOptions options with identifying tag tag.
Only one write may be outstanding at any given time. This means that after calling Write, one must wait to receive tag from the completion queue BEFORE calling Write again. WriteOptions options is used to set the write options of this message
Kind Regards,
Igor