
#include "firebase/admob.h"
#include "firebase/admob/types.h"
#include "firebase/app.h"
#include "firebase/future.h"

Here are my search paths:

the Header Search Paths are:

Compiler flags:
-F/Users/Shevy/Dropbox/CharlesShared/firebase_cpp_sdk/frameworks/ios/universal/
-fno-aligned-allocation
the `-fno-aligned-allocation` is so I can compiler back to iOS 9.3
I'm **NOT** using Cocoa Pods to set up the project. i'm just following the instructions here:
Download the Firebase C++ SDK. Extract the files somewhere convenient.
Add the frameworks downloaded in the SDK to your Xcode project. Note that you only need to include the base Firebase framework, along with the frameworks that correspond to the services you want to use (refer to the dependencies section below). The easiest way to do this is usually just to drag them from a Finder window directly onto the project navigator pane in Xcode (left-most pane, by default - click the file icon at the top left).
I've been stuck on this error for a good 4 days. does anyone have any idea how to solve this and get the framework working WITHOUT using CocoaPods?
Thanks!
Chuck
just wanted to add, if I need to provide an Xcode Project file and source code, I can do that! the JUCE framework is very popular among audio developers who write audio apps and plugins for not just mac and windows, but also android and iOS.
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Hi Ivan. I got it working, actually. I didn't know that I needed to first include all of the files normally included when you use CocoaPods to create the xcworkspace. With that said, I am having trouble getting ads to appear. I'll start a separate topic for that tho and share my C++ code that I'm using to display the ad.
Hi,Thank you for reaching out to us.Could you provide to us the project you are working on so we can have a closer look on our end?Regards,Ivan BautistaMobile Ads SDK Team
On 09/14/18 04:05:33 matka...@gmail.com wrote:
just wanted to add, if I need to provide an Xcode Project file and source code, I can do that! the JUCE framework is very popular among audio developers who write audio apps and plugins for not just mac and windows, but also android and iOS.--
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