Because of this I have used USB-Debugging and Logcat on my PC to get more informations about this crash. I have started the app on my device and filtered the logs during recording with Logcat, so it show only logs related to the app. The logfile recorded a longer time as it was activated. I think it should be relevant from log 01-18 22:53:24.566 until the end. Because the APK was started and stopped around at this time.
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Hello,Can you try again with our sample apps and then try to integrate the firebase unity plugin and then let us know? I don’t see any issue with our sample apps and firebase unity plugin. I have also looked at the logs and I don’t see any specific issue. This doesn’t seem like Mobile ads unity/firebase plugin issue to me. Can you provide us an apk/sample app to debug further. You can use "Reply Privately to Author" option to send the details privately.
Regards,
Deepika Uragayala
Mobile Ads SDK Team=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
Also find us on our blog and Google+ page:
http://googleadsdeveloper.blogspot.com
https://plus.google.com/115658573333388777174/
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On 01/22/19 12:20:54 built4funentertainment@gmail.com wrote:
Hello,--I had implemented at first the Firebase SDK in Unity, then the Mobile Ads SDK in Unity.Both SDK are up to date on the newest version, which can be downloaded.After I had created successfully an APK build and installed this on an Android Device I get an error message during the start.The app crashes directly at the start, before anything is shown. On the Display of my Device pop up " APPNAME had stopped".I have tried both SDK in individually APK's and it works.Now i think the problem is that both SDK cannot working together.Because of this I have used USB-Debugging and Logcat on my PC to get more informations about this crash. I have started the app on my device and filtered the logs during recording with Logcat, so it show only logs related to the app. The logfile recorded a longer time as it was activated. I think it should be relevant from log 01-18 22:53:24.566 until the end. Because the APK was started and stopped around at this time.
What are you think about this problem?Someone have an idea how I can fix this problem?
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Hello,
I have tested this out and I was able build without any issues. Can you send us the complete device logs again and try on a different device and see if you are able to build without issues? You can share us a an apk/sample app as a zip file in a drive link via "Reply Privately to Author" option to share the details privately.
Regards,
Deepika Uragayala
Mobile Ads SDK Team=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~Also find us on our blog and Google+ page:
http://googleadsdeveloper.blogspot.com
https://plus.google.com/115658573333388777174/
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~