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Hi Rupert,Just to clarify, do you mean by just importing the the ass file using the "ExternalProcedural" node, without actually manually re-building the shader-graph in Gaffer?-Brian
On Wed, Jan 15, 2020 at 8:24 AM Rupert Thorpe <rth...@milk-vfx.com> wrote:
Hello,If arnold shaders are baked out into an ass file,is there and way to import or assign them?R
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The parameter "Force Shader Assignments" (that is necessary for this workflow) appears in the export options UI and only appears when "Export Shaders" is disabled.
To export Stand-ins and shaders separately, the workflow would be :
Export your asset with only "Shapes" enabled with "Force Shader Assignment" enabled.
Export your asset again with only "Shaders".
Create two Stand-ins and load each of them.
Set the same Namespace string for both Stand-ins.
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Arnold must understand this natively since this .ass shader works in houdini etc... presumably there is similar nodes from all the applications.
can these nodes exist in gaffer?
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doing this manually would not have been fun
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Viktor Holló
Shot Lead | Pipeline TD |
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