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Thanks - that's very illuminating. I don't suppose you could also provide an example where you make a connection into individual components of a color parameter? Like a float noise driving `color.r` on a `flat` shader? The problem is all to do with how connections are represented in USD, and I want to see what Maya is doing for that case too. My understanding was that USD didn't support component-level connections, or connections to individual array indices. Either I was wrong, or Maya has adopted its own syntax for that...


I've attached a Gaffer file where I've used a Python expression to fix up those connections into a form that Gaffer/Arnold can understand. Could you check that the output looks as you expect? This is just a hack, and would have terrible performance for a large scene due to using Python, but hopefully is of some short-term help. The next step is to figure out if these connections are standard or non-standard, and then implement some appropriate conversions in C++ somewhere...


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That includes a fix that addresses the `WARNING [setParameter] Unsupported value type "InternedStringData" for parameter "type" (expected StringData).` Testing with that latest release we get the results you posted above, with the gradient and additional noise mixed in.


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