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WARNING [IECoreCycles::ShaderNetworkAlgo] Couldn't find socket output "bsdf" on shaderNode "shader:45dcac2f5b201101400570e099a58d78:Principled_BSDF"
Using a Shader querry node I can load the shader parameters, but I rather use python to recreate them.I manually modified the USD file to strip out the "cycles_" part of the attribute value so Gaffer has the correct shader types name.
That doesn't work either and the render throws this error:
WARNING [IECoreCycles::ShaderNetworkAlgo] Couldn't find socket output "bsdf" on shaderNode "shader:45dcac2f5b201101400570e099a58d78:Principled_BSDF"
Also, I can see the lights coming in, but they dont have any effect on the rendered image. Anything special I need to do to make them work?
I tried to change the case for the shader out[ut, but there are still some issues:
WARNING : IECoreCycles::ShaderNetworkAlgo : Couldn't find socket input "" on shaderNode "output"
On Monday, December 12, 2022 at 3:24:59 PM UTC-8 John Haddon wrote:On Mon, Dec 12, 2022 at 8:37 PM aurora <auro...@gmail.com> wrote:I tried to change the case for the shader out[ut, but there are still some issues:
WARNING : IECoreCycles::ShaderNetworkAlgo : Couldn't find socket input "" on shaderNode "output"I think I've reproduced that here too (or something very similar), and this one is definitely a bug in GafferCycles. I'll try to find some time to get it sorted.