Oh I didn't see this post which is about ramps specifically, I'll paste from the other conversation:
From memory the ramps were tricky to support at Tangent Animation too going from Blender->Houdini/Hydra as it is just 256 float array values at that stage with the curvature+interpolation "baked" from Blender, so making a way to tweak them with 256 knots wasn't the most fun thing in the world. A pass-through without the need of tweaking after probably would be fine though.
A solution that I was proposing at the time at least internally was a portable (non-GPL) spline library to live in Blender and the Hydra delegate. I'm not sure if USD has one now, but the one out of Cortex would be a great fit for Gaffer compatibility, something to discuss with the Blender people probably...
And to add: they will probably be hesitant to break compatibility eg. change to a different spline library, so it might be that they port Blender's one to the Cycles standalone code-base and make it Apache 2.0 could be the way to go.