We noticed that Arnold lights are not being motion blurred in a batch render.
- 1 aiPointLight (blue)
- 1 aiQuadLight (red)
- 1 aiMeshLight (yellow)
- 1 geo sphere (green)
In the interactive render, as expected, there is no motion blur.
In batch render however, we are seeing the geo sphere being blurred as well as the mesh light. But the lights are not.
Is this a limitation/known bug or are we missing some a setup in Gaffer to make Arnold lights render with motion blur? Running a similar test in MtoA lights are motion blurred properly.