That's right, it seems that the current version of waveVK.lib is not yet working perfectly. I am currently working on writing a new version of waveVK.lib, targeting Vulkan 1.2+. Regarding Vulkan ray tracing, it is fundamentally quite similar to how OptiX 7.0+ implements. My current task is to gain a deeper understanding of how Vulkan operates, I may also need to look into Slang Shader rather than relying on the older GLSL implementation. Thank you for taking the time to reply to my message.
Vào lúc 22:52:40 UTC+7 ngày Thứ Sáu, 20 tháng 3, 2026, Morgan McGuire đã viết: