3907: [xcode] ld: warning: arm64 function not 4-byte aligned: ltmp0 from /BUILD_PATH/ludomade.firebase-sdk.default-ios/temp.4ZXW6g/Libraries/libiPhone-lib.a(unwind_test_arm64.o)3908: [xcode] ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /BUILD_PATH/ludomade.firebase-sdk.default-ios/temp.4ZXW6g/Libraries/libiPhone-lib.a(unwind_test_arm64.o)3909: [xcode] Undefined symbols for architecture arm64:3910: [xcode] "_OBJC_CLASS_$_FIREmailPasswordAuthProvider", referenced from:3911: [xcode] objc-class-ref in libAuth.a(credential_ios_ef8c3cf45c3329a5e5902f99026c639a.o)3912: [xcode] ld: symbol(s) not found for architecture arm643913: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)3914: [xcode] ** ARCHIVE FAILED **3915: [xcode] The following build commands failed:3916: [xcode] Ld /BUILD_PATH/Library/Developer/Xcode/DerivedData/Unity-iPhone-diczpkbvenndtrflmfvevjaufsmv/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/arm64/zakstorm normal arm643917: [xcode] (1 failure)public class PostProcessHandler {
[PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
Debug.Log("Post Processing Build Target: " + buildTarget);
if (buildTarget == BuildTarget.iOS) {
PostProcessIOS(pathToBuiltProject); } }
private static void PostProcessIOS(string path) {
Debug.Log("PostProcessIOS: " + path);
// Go get pbxproj file
string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
// PBXProject class represents a project build settings file, // here is how to read that in.
UnityEditor.iOS.Xcode.PBXProject proj = new UnityEditor.iOS.Xcode.PBXProject(); proj.ReadFromFile(projPath);
string target = proj.TargetGuidByName("Unity-iPhone");
proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC"); proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-v"); proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
if (!File.Exists(path + "/GoogleService-Info.plist")) {
FileUtil.CopyFileOrDirectory("Assets/GoogleService-Info.plist", path + "/GoogleService-Info.plist"); }
string guid = proj.AddFile("GoogleService-Info.plist", "GoogleService-Info.plist");
proj.AddFileToBuild(target, guid);
proj.AddFrameworkToProject(target, "AdSupport.framework", false); proj.AddFrameworkToProject(target, "CoreData.framework", false); proj.AddFrameworkToProject(target, "SystemConfiguration.framework", false); proj.AddFrameworkToProject(target, "libz.dylib", false); proj.AddFrameworkToProject(target, "libsqlite3.dylib", false); proj.AddFrameworkToProject(target, "libicucore.tbd", false); proj.AddFrameworkToProject(target, "libApp.a", false); proj.AddFrameworkToProject(target, "libAnalytics.a", false);
//Write the project back
proj.WriteToFile(projPath);
Debug.Log("PostProcessIOS Complete"); }}--
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Hi, I'm testing your latest release but I'm having error in unity cloud build , I attached image for the error in unity cloud build
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Any chance you could share the complete Unity Cloud Build log? If you can't on this public forum please open a support ticket on http://firebase.google.com/support and share privately there and we'll diagnose the issue.Are you using Cocoapods in Unity Cloud Build or adding frameworks manually?A couple of things stand out here:
- Reference to FIRStorageUtils is very odd as we don't actually depend upon the FirebaseStorage framework / Cocoapod.
- The reference to FIRDynamicLinks should only occur if you're using either dynamic links or invites in your project. If you have Cocoapods enabled this should be included automatically, if you're manually including frameworks then perhaps you're not including the FirebaseDynamicLinks framework and it's dependencies?
Cheers,Stewart
On Tue, Jun 13, 2017 at 4:48 AM, Super bunso <http....@gmail.com> wrote:
Hi, I'm testing your latest release but I'm having error in unity cloud build , I attached image for the error in unity cloud build
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I'm adding frameworks manually, yeah its wierd why it was showing I only import assets, auth, message, analytics ,storage and database
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Did you try upgrading to the latest set of iOS frameworks (version 4.0.2)? That's what we require in the Firebase Unity 4.0.0 SDK. You can always check the dependencies by looking at the pod dependencies under the *Deps.cs files in the plugin.Cheers,Stewart
On Tue, Jun 13, 2017 at 10:55 PM, Super bunso <http....@gmail.com> wrote:
I'm adding frameworks manually, yeah its wierd why it was showing I only import assets, auth, message, analytics ,storage and database
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yes I'm using the latest one
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