Failed running C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --development-mode --dotnetprofile="unityjit" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity 2018\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity 2018\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Android/android-ndk-r13b" --map-file-parser="C:\Program Files\Unity 2018\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\AWSSDK.CognitoIdentity.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\AWSSDK.Core.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\AWSSDK.S3.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\AWSSDK.SecurityToken.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Firebase.App.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Mono.Security.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Stores.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\System.Core.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --assembly="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.Purchasing.dll" --generatedcppdir="C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout:
IL2CPP error for method 'System.Boolean Firebase.Unity.UnitySynchronizationContext/SynchronizationContextBehavoir/<Start>c__Iterator0::MoveNext()' in assembly 'C:\PlotKids\Projetos\MSP\ToyTV\monica-tv-hg\src\unity\Temp\StagingArea\assets\bin\Data\Managed\Firebase.Platform.dll'
Additional information: Build a development build for more information. Argumento especificado estava fora do intervalo de valores v�lidos.
il2cpp.exe didn't catch exception: System.ArgumentOutOfRangeException: Argumento especificado estava fora do intervalo de valores v�lidos.
em Mono.Collections.Generic.Collection`1.get_Item(Int32 index)
em Mono.Cecil.MetadataReader.ReadExportedTypes()
em Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TRet& variable, TItem item, Func`3 read)
em Mono.Cecil.ModuleDefinition.get_ExportedTypes()
em Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.GetType(ModuleDefinition module, TypeReference reference)
em Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.Resolve(TypeReference type)
em Mono.Cecil.TypeReference.Resolve()
em Unity.IL2CPP.Extensions.IsInterface(TypeReference type)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Process(Instruction instruction, MethodDefinition method)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.ProcessType(TypeDefinition type)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Collect(AssemblyDefinition assembly)
em Unity.IL2CPP.AssemblyConverter.Apply()
em Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
em il2cpp.Program.DoRun(String[] args)
em il2cpp.Program.Run(String[] args)
em il2cpp.Program.Main(String[] args)
stderr:
Exce��o Sem Tratamento: System.ArgumentOutOfRangeException: Argumento especificado estava fora do intervalo de valores v�lidos.
em Mono.Collections.Generic.Collection`1.get_Item(Int32 index)
em Mono.Cecil.MetadataReader.ReadExportedTypes()
em Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TRet& variable, TItem item, Func`3 read)
em Mono.Cecil.ModuleDefinition.get_ExportedTypes()
em Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.GetType(ModuleDefinition module, TypeReference reference)
em Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.Resolve(TypeReference type)
em Mono.Cecil.TypeReference.Resolve()
em Unity.IL2CPP.Extensions.IsInterface(TypeReference type)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Process(Instruction instruction, MethodDefinition method)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.ProcessType(TypeDefinition type)
em Unity.IL2CPP.GenericSharing.GenericSharingVisitor.Collect(AssemblyDefinition assembly)
em Unity.IL2CPP.AssemblyConverter.Apply()
em Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
em il2cpp.Program.DoRun(String[] args)
em il2cpp.Program.Run(String[] args)
em il2cpp.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:362)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp:Execute(PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry, BuildReport)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess(BuildPostProcessArgs, BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTargetGroup, BuildTarget, String, String, String, Int32, Int32, BuildOptions, RuntimeClassRegistry, BuildReport) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:285)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:333)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:230)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:212)
PlotBuildTools:Build(String, BuildTarget, BuildOptions) (at Assets\_PlotKids\Editor\PlotBuildTools.cs:164)
PlotBuildTools:BuildAndroid() (at Assets\_PlotKids\Editor\PlotBuildTools.cs:94)
(Filename: Assets/_PlotKids/Editor/PlotBuildTools.cs Line: 164)
Exception: C:\Program Files\Unity 2018\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0011a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:130
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) [0x0008b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:362
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.Collections.Generic.ICollection`1[T] userAssemblies, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) [0x002e5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:343
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00099] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:162
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:35
at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x001a1] in <6b4589a23abe4ded8d861e24c7b74eb9>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <6b4589a23abe4ded8d861e24c7b74eb9>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00273] in <6b4589a23abe4ded8d861e24c7b74eb9>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <6b4589a23abe4ded8d861e24c7b74eb9>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000d9] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:285
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:333)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:230)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\artifacts\generated\bindings_old\common\Editor\BuildPipelineBindings.gen.cs:212)
PlotBuildTools:Build(String, BuildTarget, BuildOptions) (at Assets\_PlotKids\Editor\PlotBuildTools.cs:164)
PlotBuildTools:BuildAndroid() (at Assets\_PlotKids\Editor\PlotBuildTools.cs:94)
(Filename: <6b4589a23abe4ded8d861e24c7b74eb9> Line: 0)